This is a guest post I wrote for everwalker last week, about the impact of one of our shared hobbies on our writing. It may also provide an odd insight into where my ideas come from…
Today Andrew Knighton is kindly joining me again and, in complement to my last post, he’s sharing the things he takes away from our mutual hobby. This man has a gift for creating memorable characters – his Stoneburgher mentioned below is still remembered more than 6 years on, and he’s the person the raptor goes to for brainstorming. Listen up, kids!
For many years one of my biggest creative outlets has been live roleplay (LRP), a hobby I’ve heard described as a type of free-form theatre, Dungeons and Dragons with costumes, and even cross-country pantomime. With such a creative hobby it’s hardly surprising that I, like Everwalker, have taken some lessons from it over into writing.
So here, in no particular order, are the three most important of those lessons.
Set your own agenda
A lot of my LRP has been at large festival systems involving thousands of players. Within those…
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