Posts Tagged ‘faith’

From the start I loved the modern iteration of Battlestar Galactica. It was gritty and exciting, filled with passion and despair.

Somewhere along the line that went wrong. And the more I think about it, the more it highlights the centrality of character to every aspect of story telling.

You’ve got to have faith?

Religion exemplified the problem with BSG.

Psst, Starbuck, I think we might be caught in an allegory.

Psst, Starbuck, I think we might be caught in an allegory.

At the start religion played an interesting role. This was a sci-fi setting in which the characters had an old-fashioned faith. Their relationship with that faith, and how it affected their understanding of current events, gave them extra depth. I loved it.

But then faith slipped over into fact. The plot started being led by ancient prophecy and holy books. The role of religion in the show had taken a radical shift, and it was one that completely changed my understanding of the characters.

Subjectivity adds depth

When their religion was a subjective matter, a faith choice on which characters could legitimately hold differing opinions, it gave them depth. It was a layer of the world that added richness, nuance and variety to the show’s diverse collection of soldiers and refugees. It made them interesting.

Destiny removes agency

When their religion became an objective matter, driving the characters towards a pre-ordained destiny, it removed that depth and took away the characters’ agency with it.

As we saw that elements in the religion were objectively true it became harder to see belief in religion as a choice characters made. It also took away the possibility for divergent views. Now a character who didn’t agree with the religion was objectively wrong and being stupid.

Worse, the element of prophecy and destiny deprived the characters of control over their own fate. They were moving towards a pre-ordained future. The choice wasn’t theirs. They were less in control of their actions, and so less interesting.

This is why I almost always hate prophecies in fiction.

What a shame

This wasn’t everything that was good about the show at the start, or that went wrong along the way. But what it highlights is that plot or setting can change our understanding of characters, strengthening or undermining them. As both writers and readers, it’s something to look out for.

So, now that I’ve got you thinking, can you see other examples where the shape of the setting directly affects the characters in this way? Share some examples, help me think this one over.

 

Thanks to Joe Kawano for the question that inspired this post.

EsoterX, who blogs about monsters, recently wrote an interesting post about gremlins. It explains how their myth arose from people coping with the hazards of manned flight. It got me thinking about how we relate technology to myths in fiction, particularly sci-fi, and how that maybe misses the point.

The psychology of gremlins

Gremlins started out as a way for early airforce pilots to cope with problems with their machines. They needed to be able to face flying, even knowing that their planes might not work right, and that this could kill them. To do that, they needed to feel like they could affect their machines, reducing the chance of problems. They weren’t experts in the complex reality of the problems, so they quickly latched onto the idea of gremlins, creatures that made their machines break down, and that they could appease. That appeasement gave them a feeling of control, letting them face flying. Faith in a myth was a response to technology.

If I was flying one of these, I'd believe in anything that kept me aloft

If I was flying one of these, I’d believe in anything that kept me aloft – photo by Elsie esq. on a creative commons attribution licence

Ye olde tradition in a modern world

In science fiction, that relationship between superstition and technology is usually shown in a very different way. Star Trek Deep Space Nine, for example, explores the faith of the people of Bajor. While this faith is shown to have material roots, it is still depicted as an old tradition, an ancient institution that modern Bajorans respond to. There is no mythological or superstitious response to the technology and society they face. They don’t explain transporter malfunctions using gremlins.

The same thing applies in a lot sci-fi. Faith in something unseen, whether religion or superstition or the spaghetti man in the woods, is something the characters have picked up from old traditions, not a response to their world. Julian May’s Saga of the Exiles depicts Catholics, but no superstitions surrounding the portal into the past that allows the saga to happen.

The legend that is Whedon

If I have faith in any modern cultural force then it’s Joss Whedon, so it’s no surprise that he’s at least bucked this trend a little. The Reavers in Firefly provoke an almost superstitious response from characters. These violent lunatics have a legendary quality, and the characters’ responses to them are similar to our responses to the supernatural. Stories about them have an air of exaggeration.

But even here, Joss wants us to believe that the stories are rooted in truth, that the Reavers really are that bad. The root of their myth lies in their origin story, as revealed in Serenity, not in the way people respond to them.

So what?

EsoterX’s gremlin article provides a great example of our relationship with mythology, and one I’m now totally going to use in a sci-fi story. It shows how superstitions are something we still invent in response to problems we can’t solve for ourselves. In a world where both society and technology are increasingly complex, we face more of those problems, not less. We should expect superstition to keep springing up long into the future, not just to be a relic we cling to.

Speculative fiction isn’t just about technology, it’s about human responses to it. And mythology seems like a response we should depict more.

As always, if you have any thoughts, please share them below.