Posts Tagged ‘Spartacus’

To my own shock and horror, I realised this weekend that most of us love a traitor. And it got me thinking – why is that?

Don’t Hate the Player

This whole line of thought started with a board game, or more accurately three board games. On Saturday I was at Stabcon, my local twice-yearly gaming convention. I spent most of the day playing games of back-stabbing and treachery, and relishing every moment.

Despite the box, my friends insisted that I play with my shirt on. Apparently writing ‘abs’ on my chest in biro isn’t the same as having the real thing.

First some friends and I played Spartacus, the game of the TV show, in which you play Roman families trying to outmanoeuvre each other for profit while casually throwing gladiators and slaves to their deaths.

Then it was One Night Werewolf, the speedy version of the classic game of bluffing, gruesome murder and rushed lynchings, in which players are either werewolves or villagers, and your only aim is to live through the night.

Finally I sat down to play Battlestar Galactica, based on the modern version of the sci-fi show. It’s a cooperative game, in which the remnants of humanity look for a promised land – sounds much nicer, right? Except that one or two of you are secretly cylons, murderous robots trying not to get caught while you plot your comrades’ downfall. We survived, to the immense relief of most of the players, but it’s a tense game in which one false move can see you locked forever in the brig or mankind doomed to starvation.

Pick Me! I’ll Be The Baddy!

Two things about these games made me ponder the appeal of treachery.

First is the obvious the games are all driven by trickery and double dealing, and they’re all fun to play. Even as my friend Matt destroyed my Roman household’s reputation, I took great relish in declaring my intention to take bloody revenge (in the game, of course – there were no beatings in the hotel car park).

But the choices of characters people made were also revealing. In Werewolf, nobody chooses to be the werewolves, but everyone knows they’re the most fun. If you’re playing Battlestar, Gaius Baltar is always one of the first characters picked, because fans of the show love the conniving and egotistical scientist who accidentally doomed mankind. Similarly in Spartacus, anyone who’s watched the show wants to be Batiatus, even though he’s one of the hardest characters to play. After all, he’s the fun one.

For The Love Of Conflict

But I don’t think this is just about our love of villains. I think it’s about the value of conflict.

These games are fun not because every single action is a fight for dominance, but because even acts of cooperation could have schemes and conflicts hidden beneath them. It means that every moment is exciting, because every moment is filled with suspicion.

Similarly, these favourite characters are constantly in conflict with the others in their stories. That makes them more fun to watch and to be. In real life, we strive to be helpful people. But in stories and games, when it’s all about aesthetics, picking fights is way more fun. It’s why I swore vengeance on Matt – if I couldn’t win, I could at least have fun going down fighting.

So there you have it – my theory of why treachery makes for great stories. From the classic example of Long John Silver selling out both sides in Treasure Island, to Littlefinger’s duplicitous shenanigans in Game of Thrones, treachery means we see conflict even where there is none, and that makes everything exciting.

What do you think? And who are your favourite traitors, historical or fictional? Share your thoughts in the comments.

Sometimes with stories, as with any art form, you have to judge things on their own terms, then decide if those terms interest you. Critiquing a dystopian thriller for its use of epic fantasy tropes is usually going to be meaningless. This doesn’t mean that, as an epic fantasy reader, you ought to read it. Just remember what it’s aiming for.

This is something we sometimes lose track of, especially when discussing big cultural phenomenon. Pacific Rim is a recent example. Judge it by the dialogue and you’ll see a pile of cornball hokum. But bloggers such as Hello, tailor have pointed out its powerful use of visual story-telling. Judge it on those terms and you have something impressive. Just don’t try to watch it with the part of your brain that loves Hamlet.

Oh no, the kaiju ate Yorick!

Oh no, the kaiju ate Yorick!

There’s something of the same experience with Game of Thrones. Some people love it, others hate it. If you know it’s got knights and dragons and so expect a tale of heroism then you’re in for a shock. If you’re after succinct prose and snappy story telling then you won’t get past half a book. But George R R Martin is brilliant at what he does, which is something dark and expansive, something where good intentions are never quite enough.

Then there’s the Spartacus TV show. If you’re happy with sex and violence as story-telling elements then it’s a visual treat, but if you want subtle, nuanced acting then it’s not the swords and sandals epic for you. As for the dialogue, it’s pretty weird. Not bad weird – I enjoy its Deadwood-style mix of the archaic and the crude – but what you might call an acquired taste.

11 seconds of John Hannah being gloriously crude

As readers and viewers the lesson is obvious – choose the stories whose strengths are things you enjoy. But what does this mean for writers?

Mostly a bunch of very familiar stuff. Not all writing advice is for you – focus on guidance from romance writers and your techno thriller may not please its audience. Not all audiences are for you – Spartacus would not have gone down so well on HBO. And if you’re struggling with your writing, if something about it isn’t pleasing you, look for the criteria by which it is working – maybe there’s an audience out there for it, if you can recognise what you’ve got.

What do the rest of you think? Can you think of books, films or shows that you think have been judged by the wrong criteria? Or where the aesthetic just didn’t work for you? Let me know – that’s what the comments box is about.

Live by the Sword came from one of my basic desires as a fantasy writer – to write something that’s familiar and accessible, but that also brings something new to the genre. To provide my audience, and myself, with enough novelty to stand out but not so much that readers will feel lost.

To this end, I decided to write a Roman fantasy. It’s something I’m returning to at the moment, and that I think has a lot of merit. The majority of secondary world fantasy has a strong Medieval flavour – The Lord of the Rings, Game of Thrones, The First Law, etc. We’re starting to see more influences from the Renaisance and the Victorian era coming through, especially with the growing success of steampunk. But if writers go further back it’s normally to produce wild barbarians in a Conan style, rather than to build on ancient civilisations.

So I picked Rome. I picked the arena because it was an exciting setting, and because this was before the popular Spartacus TV shows, when it had more novelty. And I picked the gladiators as characters not for the glory and romance of men of action but because it allowed me to look at those harmed by the might of Rome, as well as to show the wide diversity that was the oppressed under-belly of the empire.

The plot came from something more modern. I saw paintings in the Manchester Art Gallery by artists who had survived the horrors of the First World War, and whose art was shaped by this. It made me think about the other forms of creativity that came out of that era, such as the war poets, and how art became a way for them to cope with the violence they experienced. I wanted to explore that, and it fit naturally with looking at how my gladiators escaped from the traumas of their lives. The fact that I was writing fantasy let me turn this metaphor into reality, the subtext into text, art into something literally transformative.

So there we go. A little insight into where this story came from. Now it’s time for me to take some of this inspiration and go write something new.